High-clock CPUs
Ryzen 7 and Intel i9 processors keep the simulation on schedule when the server is full.
CS2 server hosting that goes live in minutes, with NVMe storage, Voxility DDoS protection, and instant provisioning.
Ready-made plans for scrims, practice servers, public rotations and events. Order in one click.
Pick any slot count from 20 to 64, then your billing period and add-ons. The price updates as you go.
Recommended for practice servers, pugs, and small scrims.
I only paid 2.59$ for a server where i can play with my friends and the server works great, i didn't have any second of lag. If u guys are looking for a cheap hosting service use hythost, it's the best.
You get stable, good server for the price. I will recommend using them if you do not want to spend a lot of money for your server. And also support is really helpful and efficient.
My server got griefed and i was not able to restore any of the backups. HytHost replied to me within 1 day and within 2 days, the server was as great as new.
Ryzen 7 and Intel i9 processors keep the simulation on schedule when the server is full.
Set a Workshop collection ID and the server builds its map group from it on the next start.
Run Metamod:Source and CounterStrikeSharp plugins with full file access over sFTP.
Toggle VAC, set your server token, password and RCON from the Startup tab.
Voxility filtering with over 1 Tbps of capacity sits in front of every server.
Your server is deployed automatically a few minutes after payment.
Battle-tested protection used by competitive game servers worldwide. 23 PoP locations across the US, EU, and Asia keep your CS2 server online during attacks.
Real-time console, drag-and-drop file editor, scheduled backups, and SFTP — the same tooling pros use, made simple.
In CS:GO, 128 tick servers were the competitive standard: the server updated the game world 128 times a second, twice the rate of matchmaking. Counter-Strike 2 changed the model. With sub-tick, the game records the exact moment you click, move or jump between two ticks, so shots and movement register when they happened, whatever the tick rate.
That is why CS2 servers run at 64 tick, Valve matchmaking included, and why 128 tick is no longer a setting you choose on CS2. What still matters is the server keeping every one of those 64 ticks on schedule. A tick that arrives late feels like lag, rubber-banding or a shot that did not count.
We run CS2 on high-clock Ryzen 7 and Intel i9 cores with NVMe storage, so the server keeps its pace on a full scrim, a busy retake session or a crowded public.
Community maps are half the fun of a CS2 server. Paste a Steam Workshop collection ID into the Workshop collection field of your server's Startup tab, and on the next start the server downloads the maps and builds its map group from them. Change the ID or clear the field whenever you like.
You can also load a single map with host_workshop_map, or upload your own maps and configs over sFTP. The first start after adding a collection takes as long as the download: big collections run to several gigabytes and count toward your storage, so add Extra Storage if you plan a large rotation.
For a public server, create a Steam Game Server Login Token (GSLT) for app ID 730 and paste it into the Startup tab. Valve uses it to list your server and give it a stable identity, and each server needs its own token.
SourceMod does not run on Counter-Strike 2. The community moved to Metamod:Source and CounterStrikeSharp, a modern plugin framework written in C#. With full file access you install them the usual way: upload the addons folder over sFTP or through the panel's file manager, restart, and they load.
From there you can add admin tools, retakes, practice mode, surf and bhop timers, rank systems or match plugins. Every server includes a MySQL database for plugins that store stats, bans or ranks.
Auto-update keeps the server on the current CS2 build, which players need in order to join. After a large game update some plugins need a new release from their authors; until it arrives you can disable just the affected plugin and keep the server running.
Slots are the number of players who can be connected at the same time. A 5v5 scrim or practice server fits comfortably in 20 slots, with room for coaches and casters. Community pugs, retakes and deathmatch servers usually sit around 32. Busy public servers, surf and bhop, or casual 10v10 rotations are happier at 48 to 64.
Resources grow with the slot count: more CPU, storage and databases as you add players. Pick the exact number with the slider, or start small and upgrade from your client area when your community grows, paying only the prorated difference.
Already running a CS2 server somewhere else? Open a ticket and we will move it for you at no extra cost: server.cfg and gamemode configs, your addons folder with its plugins, custom maps and any MySQL database.
Your server gets a new address with the move. If your players connect through a domain, you only update one DNS record and nobody has to change anything on their side.
Counter-Strike 2 is the current game: Source 2 engine, sub-tick networking, Steam Workshop and the whole audience of Valve matchmaking. Choose it for competitive practice, community servers and anything built on today's plugins. It needs more hardware per player, which is why CS2 plans start at 20 slots.
Counter-Strike 1.6 is the classic that still fills servers across Romania, Moldova and Eastern Europe. It runs on almost any PC, keeps the AMX Mod X plugin stacks communities have built for years, and costs a fraction per slot. If your players live on 1.6, see our Counter-Strike 1.6 hosting.
Answers about activation time, tick rate, workshop maps, plugins, backups, billing and migration.
High-clock CPUs, Workshop and plugin ready, with Voxility DDoS protection in front of every server.
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