SA:MP hosting
for communities that last.
High-slot SA:MP servers tuned for RPG, freeroam and tournament gamemodes. Pawn scripting, MySQL out of the box, and Voxility DDoS in front of every server.
- Stream Rate 1000
- MySQL included
- Pawn-friendly
Ready-to-launch SA:MP Hosting plans
Pick the slot count your community needs — every plan runs on the same fast hardware.
SA:MP - 50
SA:MP - 100
SA:MP - 200
SA:MP - 400
- GamePanel + sFTP access
- Full RCON access
- MySQL database
- High stream rate (1000)
- Gamemodes, filterscripts & plugins
- Instant setup
- NVMe SSD storage
- Anti-DDoS Voxility 1 Tbps+
- Linux platform
- Friendly support
- DDR4 RAM @ 3200MHz
- Ryzen 7 / Intel i9 CPU
I only paid 2.59$ for a server where i can play with my friends and the server works great, i didn't have any second of lag. If u guys are looking for a cheap hosting service use hythost, it's the best.
You get stable, good server for the price. I will recommend using them if you do not want to spend a lot of money for your server. And also support is really helpful and efficient.
My server got griefed and i was not able to restore any of the backups. HytHost replied to me within 1 day and within 2 days, the server was as great as new.
Everything you need to host a SA:MP server
What SA:MP server hosting is, and how to get started
SA:MP (San Andreas Multiplayer) is the classic multiplayer modification for Grand Theft Auto: San Andreas, still home to huge roleplay, deathmatch, racing and freeroam communities. A SA:MP server is your own always-on world that players connect to with one IP and port, running the gamemode and rules you choose.
With HytHost you get a dedicated SA:MP server provisioned automatically within minutes of payment. Upload your gamemode, filterscripts and plugins over sFTP or through the panel, set your slot count, and share your address — your community can jump in right away.
You are not locked in. Start on a smaller slot plan and upgrade in place as your player base grows, paying only the prorated difference.
How many slots does your SA:MP server need?
Slots are the maximum number of players who can be online at once. Pick the plan that matches your community: 50 slots is great for a server with friends, 100 for a growing community, 200 for a busy roleplay or freeroam server, and 400 for large public servers with heavy scripts.
Every plan runs on the same high-clock Ryzen and Intel i9 hardware with Samsung NVMe storage, so performance stays smooth as your player count climbs. If you are unsure, start lower — you can upgrade instantly from your client area without losing data.
Gamemodes, filterscripts, plugins and the panel
Your SA:MP server is fully under your control. From the GamePanel you get a live console, a drag-and-drop file manager, sFTP access and scheduled backups, so you can upload your Pawn gamemodes (.amx), filterscripts and plugins, edit server.cfg, and roll back in a couple of clicks.
Every plan includes a MySQL database for persistent accounts, houses, factions and stats, plus a high stream rate so players and objects render smoothly. Popular plugins and includes work out of the box — just upload them and add the lines to your config.
You can also invite free subusers so a co-owner or scripter can help run the server without you sharing your password.
MySQL databases for roleplay: accounts, economy and stats
Serious SA:MP servers — roleplay especially — need a real database, not flat files. A MySQL database lets your gamemode store data that survives restarts and crashes: player accounts and logins, money and the in-game economy, houses, vehicles and businesses, factions and gangs, bans and admin logs, and detailed statistics.
Every HytHost SA:MP plan includes MySQL at no extra cost — from one database on the starter plan up to five on the largest — and the credentials appear in your panel the moment your server is deployed. Connect from your gamemode with the standard mysql plugin (BlueG R39–R41), manage your tables from the panel, and schedule backups so your economy is never lost.
Because your data lives in MySQL, you can build on top of the same database without touching the game server — a web user control panel (UCP), server statistics pages, a Discord bot, or a donation store.
open.mp, 0.3.7 and 0.3.DL: versions and compatibility
You choose which server your community runs:
- SA:MP 0.3.7 R2 — the classic, most widely used build.
- 0.3.DL — adds custom skins, objects and models for a unique look.
- open.mp (open multiplayer) — the actively maintained open-source successor.
open.mp is fully backward compatible with 0.3.7: it runs your existing Pawn gamemodes, filterscripts and plugins unchanged, and players still connect with the normal SA:MP 0.3.7 client. It brings better networking, security fixes and a modern SDK, which is why it is the recommended choice for new servers in 2026.
Switching between builds is just a matter of swapping the server binary over sFTP — your gamemode, configuration and MySQL database stay exactly as they are. Not sure which to pick? Start on 0.3.7 or open.mp and change your mind at any time.
Performance, RCON and Anti-DDoS
SA:MP leans on fast single-thread CPU performance, so every plan runs on high-clock Ryzen and Intel i9 processors with NVMe SSD storage for quick loads and saves even on a full server. You get full RCON access to administer your server live, plus the default port (7777) and flood/DDoS protection.
Voxility Anti-DDoS with 1 Tbps+ capacity keeps your server online through attacks, with a target of 99.9% uptime. Our support team is real people, available from 8 AM to 11 PM (Chișinău time) by ticket or live chat.
Low ping for Romania, Moldova and Europe
Our nodes are located in Europe, so players from Romania, Moldova, the Balkans and across the EU get low, stable ping. In SA:MP that latency is felt directly — in shooting, driving and the timing of roleplay interactions — so a well-placed server keeps gameplay crisp for your core community.
Every server also sits behind Voxility Anti-DDoS with over 1 Tbps of filtering capacity across 23 points of presence. The UDP floods and query-flood attacks that SA:MP servers so often face are absorbed upstream, before they reach your machine, so your community stays online during raids, events and peak hours — with a target of 99.9% uptime.
Connecting your players and free migration
Your server is provisioned automatically minutes after payment, with the IP and port ready to share. Players add your address in the SA:MP client and connect; you manage everything from the panel or over sFTP.
Already running a SA:MP server somewhere else? We will move it across for free — gamemode, database and all. Open a ticket or message us on live chat and we will handle the migration for you.
1 Tbps+ acclaimed DDoS protection
Used frequently to protect online games, DNS, TCP services, HTTPS and HTTP websites. 23 PoP locations in 14 cities across the US, EU, and Asia.
- 1 Tbps+ DDoS protection capacity
- 23 PoP locations in 14 cities
- Used for online games and TCP/UDP services
- Coverage across the US, EU, and Asia
A modern panel built for game servers
Real-time console, drag-and-drop file editor, scheduled backups, and sFTP — the same tooling pros use, made simple.
Frequently Asked Questions
Answers about SA:MP hosting: getting started, slots, scripts, payments and migration.
Your gamemode, live in three minutes.
Pawn-ready, MySQL out of the box, Voxility DDoS in front. We do the boring part — you ship the gameplay.